GO NOW, GO FAST!

Leslie's design journal: too much think, not enough GO!

random thought #1

is science, and the scientific method in particular, hitting a wall?
so many times i read in the paper that something can not be successfully tested because it’s too complicated. “But the larger issue may be that in complementary medicine, one treatment is rarely used alone, making the range of alternative remedies difficult to study. Natural treatments may well be beneficial, said the report’s lead author, Wendy Weber, a research associate professor at the school of naturopathic medicine at Bastyr University in Kenmore, Wash. “We just need to do more studies and document the effect.”-http://www.nytimes.com/2008/06/17/health/17well.html
it’s not like our world is going to get any less complicated, and science is moving much slower now than business and technology; ultimately slowing down solutions to big problems. maybe it’s time for someone to come up with a faster way to prove hypotheses and test viability.
My state as a pair of chucks, happiness insues.
My state as a pair of chucks, happiness insues.
Know if you’re *hacking together* or *hacking apart*. OH @ SXSW

A game designer is...

“One of the challanges of being a game designer is that there isn’t really an established discipline of game design. So it is difficult to acquire the fundamental skills of the field, or even to know what they are. In general, I would say that the skills a game designer needs are similar to those of an interacive designer or industrial designer. At the core is the ability to structure a participatory experience by understanding how dynamic systems function. THe trick is understanding how these formal systems relate to the experiences of payers in terms of desire, aesthetics, communicaiton, emotion, representation, meaning, and other vectors of the multivalent play experience.”

-From an interview with Eric Zimmerman, CEO of gameLab in “Education of a design entrepreneur” edited by Steven Heller.

‘Giles Turnbull finds it hard to write a meaningful bio, despite being a professional writer for some 15 years now. That’s horrifying. It’s frightening.’ ————————-Yes, it is. Already, I’ve spent longer writing the bio than I did writing the article it is supposed to sit alongside. I must never admit this in public. Imagine the ridicule. Giles Turnbull (I feel his pain.)
Majestic, even in ruin. Thanks Zach.
Majestic, even in ruin. Thanks Zach.
Generating complexity for complexity’s sake is similar to shouting complete nonsense at the top of your voice. Both are embarrassments that are best avoided, but when you are young it is the best way to attract attention. John Maeda

Good design is…
innovative.
makes a product useful.
aesthetic.
helps us to understand a product.
unobtrusive.
honest.
durable.
consequent to the last detail.
concerned with the environment.
as little design as possible.

Back to purity, back to simplicity.

Dieter Rams